Actual Development Process


The project has grown a lot recently. 3D models and new enemies have been added. Also, the design of the levels acquires details and new elements.

I'm working with cutscenes and stealth-system for now. I must say that stealth will not as one of the core mechanics. It will take place in some episodes as a narrative element.


I hope that the demo version is not far from current point.  For the demo version, 4 types of enemies, 4 types of weapons and a boss are planned. They can be found in the first five levels of the game, which will be the first act of the story (there are 5 acts at all). This will be reminiscent of the distribution scheme, as was the case in the first shooters from id Software.

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