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Fuzomite » Devlog
3 years have passed since the game jam. During this time, I revised the concept of the game and developed it. The entire project was completely redone several times. Now I have finally decided.
This will be a classic first-person shooter, similar to Serious Sam. However, the game will have a rich plot and survival elements.
The game will have three characters and each of them will have their own gameplay time, unique types of weapons and their own storyline. All lines are connected to each other, passing side by side, sometimes intersecting. Each character will have 3 unique types of weapons, useful in different situations. There will be 30 levels in 3 large acts.
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Fuzomite
First Person Shooter / Quest / Visual Novel
Status | In development |
Author | Grim Dev |
Genre | Shooter |
Tags | easy-fps-editor, efpse, First-Person, FPS, raycasting-game-maker, Retro |
Comments
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This art style really catches my eye. Looks awesome with the different colors. What game engine is being used for this?
I like the mix of low poly and 2D, looks sharp
This engine - https://cg8516.itch.io/easyfpseditor-ce
I'm glad you liked the look of my game!
Cool, that really proves that you don't need a lot of technical know-how to make an appealing game. Your game looks way different than the examples shown in easyfpseditor-ce, I would not guess it is the same engine from just looking at the two. Keep it up!
I think, knowing technical aspects will not be superfluous. All projects i stated with this engine are using advanced features. Maybe, that's why games look so. Thank you so much for feedback!
I am not saying you don't use advanced techniques, don't get me wrong. I just mean you don't need to write your own game engine or custom shader code to get a unique look. You use a restrictive engine and still get a very unique look. It is impressive :)
Engine limitations give an understanding of the scope of work. Sometimes, i use shaders, but not in case of Fuzomite.